Monday, 31 October 2011

Pan of the island – so we can see how desolate and empty the island is. Also shows the scale of the environment and how far he has to travel
We see everything from his point of view – associate with him and build a relationship, struggle to move in sand, we see how hard he has to work just to move
Father gave him a basketball – know he used to love basketball, still does, got it from his father, strong relationship with his father, gift is a push or support from father
Never used to be disabled – says it’s a new him, old room used to be upstairs, still wants to play basketball
Jump cut – shows how time has passed, emphasises time it takes him, helps us identify with his situation

Disability in TV drama

 The Inbetweeners
Mise en scene – Verisimilitude – park is a realistic place that we can all identify with, environment is realistic, natural lighting, represents summertime, disabled woman couldn’t get away from Frisbee in the air but geeks could run away from mob of boys chasing them. Foreign, female carer, lack of communication because of language
Sound – language used, using term ‘gay’ as an insult, male sound of men playing football, shouting and cheering,
Editing – gender and women being objectified, men are hormonal driven, ‘cool’ guys playing football (male dominated sport) whilst geeks play Frisbee, disabled people seen as victims – when geek tries to get his Frisbee off disabled woman it seems like he’s stealing it.  
Camera angles – high angled view looking down at the girl in the wheel chair, emphasis on her disability

In his life 1991 study, Paul Hunt identified 10 stereotypes that the media use to portray disabled people:
1.       The disabled person as pitiable or pathetic
2.       An object or curiosity or violence
3.       Sinister or evil
4.       The super cripple
5.       As atmosphere
6.       Laughable
7.       His/her own worst enemy
8.       As a burden
9.       As non-sexual
10.   Being unable to participate in daily life  

Wednesday, 19 October 2011

Codes and Conventions

The codes and conventions in media can be separated into 3 distinct groups -
- Technical (camera techniques & shots),
- Symbolic (ie clothing, colours)
- Written and audio (music etc).
These give the text meaning and determine the response of the viewer.
 
For a horror...
 
      CODE                         CONVENTION
eg. knife, blood, mask --> chase scenes, good vs evil

stories - they all tell stories, whether those stories involve adventure, crime or romance and they often but not always, end happily.

camerawork - particular kinds of shots are used e.g. sequences involving establishing shots followed by mid shots of characters, shot/reverse shots to show character interaction and in particular close ups to show the characters emotions.

stoires use dialogue to tell themselves. occasionally, monologues are built in (as voiceovers, a character telling a story).

music is used to punctuate the action, create effects (suspense, tension) and underline emotional moments.

particular subgenres tend to have items which make them immediately identinfiable - police cars, blue lights, operating theatres, scalpels,triage/ reception areas in hospitals. icons of the genre, they symbolise the (sub)genre.

Exemplar essay paragraph

Connotations such as manual masculine feelings. However the female is in charge of the stereotypical male vehicle. Therefore this suggests equality and an improvement of women within jobs and status compared to the traditional domestic duties. Even though the women within the extract portray dominance through props, the male characters continually illustrate dominance. For example the males usage of the guns for example, the shot gun in the barn and the hand gun involving the key protagonists. This contrasts to how the brunette women displays authority by attempting blackmail. Overall this could suggest males and women are equally dominant although just portray it through different criteria.

Friday, 7 October 2011

Film editing
The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent whole.
The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient and artful transitions.
In filmmaking, the task of selecting and joining camera takes is the editing of the film. In the finished film, the set of techniques that governs the relation among shots (Bordwell and Thompson).
Editing is the process of preparing language, images, or sound through correction, condensation, organisation, and other modifications in various media… Editing is therefore, also a practice that includes creative skills, human relations and a precise set of methods.
Juxtaposition and meaning
Edwin S. Porter, The Great Train Robbery, 1903 – shots in sequence create meaning for audiences. From exterior shots to set, audience is encouraged to believe the event they see are immediately sequential.  (Exterior train pulls away- -> Interior train carriage --> exterior, roof of train)
The Kuleshov effect
Lev Kuleshov, circa 1920: intercut an actor’s face with unrelated footage taken later. Audiences interpreted emotional responses on the actor’s face based on the juxtaposition of images. Whilst much of the moving image we see uses this effect.
Comparing approaches
Hollywood productions may have thousands of shots, even more for an action movie: post production editing is crucial in creating meaning.
Contrast ‘four main functions’ of film editing:
·         Take sure that the production is the required length of time
·         To remove unwanted material and mistakes
·         To alter if necessary the way or the sequence in which event will be portrayed
·         To establish the particular style and character of a production.
Graphic continuity
A graphic match is achieved by joining two shots that have a similarity in terms of light/dark, line or shape, volume or depth, movement or stasis.
A graphically discontinuous edit creates a clash of visual consent by joining two shots that are dissimilar in terms of one or more of the above visual principles.
Rhythmic relations
Film is not only a visual art, but also an auditory and even a tactile art. Therefore, editors also remain aware of the effects achieved by manipulating the rhythms experienced by perceivers through thoughtful juxtapositions of longer and shorter shots as well as through transitional devices that affect the perceiver’s sense of beat or tempo.
·         Straight cut
·         Fade-out
·         Fade-in
·         Dissolve
·         Wipe
·         Flip frame
·         Jump cut
Temporal relations
Editing is the process by which the difference between temporal duration and screen duration is reconciled. It sounds simple, but consider this: most feature films present roughly two hours sufficient intersection of story and plot to provide perceivers with everything they need in order to understand days, weeks, months or even years in characters’ lives.
Most narrative films are presented in roughly chronological order, with notable exceptions. The two most common disruptions to chronological order are flashbacks and flash-forwards (the former being much more typical than the latter).
Special relations
Perhaps the most important, as well as the most overlooked, principle of editing is its function in providing perceivers a reliable sense of the physical space that constitutes the world of film. Editors are responsible (with assistance from cinematographers) for relating points in space.
Thematic relations
Editors have at their disposal two very powerful techniques for manipulating the perceiver’s place in the hierarchy of knowledge, and therefore affecting out thematic understanding of the film: montage sequences, crosscut editing.

Wednesday, 5 October 2011

Sound
·         Human voice dialogue
·         Sounds
·         Music
These are all used to create realism.
Types of sound:
DIEGESIS – the world of TV
Diegetic sound – any sound or music that happens inside the world of the story; dialogue/speech, footsteps and sound effects with a source. This helps to create a particular atmosphere.
Non-diegetic sound – is sound that takes place outside the world of the story; music and soundtrack. It is used to provide an appropriate emotion or mood which may also add to the realism of the drama.
FOLEY is the reproduction of everyday sounds for use in filmmaking, like the swishing of clothing and squeaky doors. It is unnoticed by the audience. This helps to create verisimilitude in the diegesis.
Voice over – this is like a narrator, could be central character. It is normally first person narrative. This helps us understand the story and give the audience privileged information (the bomb theory).  
Direct address – when the characters on the screen directly address the audience. This is normally comical (like in Hustle). Not good for verisimilitude because it takes away realism.
Music – helps the audience feel part of the story and helps us feel what the characters are feeling. This use of music is a convention of TV drama.
Incidental music - this is used to add emotion and rhythm to a drama. usually meant to go unnoticed. Background music often foreshadows a change in mood. for example, DISSONANT music may be used in a film to indicate an approaching (but not yet visible) menace or disaster.
Sound motifs - can represent different characters. like when you hear indina jones music you know he's come to save the day.
Parallel sound - when we watch a TV drama we expect to hear upbeat fast paced music when watching a fight scene or chase scene. meeting audience expectation.
Contrapuntal sound - sound that does not fit the images on screen. e.g. comical or classical music over violent scenes.
Ambietn sound - there to create verisimilitude - it is natural sound.
*VERISIMILITUDE – the believable logic of the texts world (which appears real)